Image to GLB Converter

Go straight from a 2D image to a ready-to-use GLB — one binary that packs mesh, textures and PBR materials together. Standard glTF 2.0, so it drops into model viewers, WebXR, and e-commerce 3D with nothing to convert.

One file, everything inside

Mesh, textures and PBR materials packed into a single glTF 2.0 binary — no loose texture files to lose, no folder to zip. Drag one file into your engine and it just works.

Standards-compliant glTF

Valid glTF 2.0 binary that works with three.js, Babylon.js, <model-viewer>, Unity, Unreal, and every modern glTF importer.

PBR materials included

Base color, metallic and roughness are baked in — your GLB looks right under any lighting, out of the box.

How to convert an image to GLB

  1. 1

    Upload your image (PNG, JPG or WebP).

  2. 2

    AI reconstructs the 3D mesh and bakes PBR textures.

  3. 3

    Download the GLB and drop it into your scene or viewer.

Made with Image to 3D Model

Real models generated from a single photo — pick any and spin it in 3D.

FAQ

Can I export OBJ or FBX too?

Yes. GLB is the default — it packs mesh, textures and materials into one binary, ideal for web 3D and AR — but you're not locked in: export the same model to OBJ, FBX, STL, or USDZ with one click.

Are the GLB files compressed?

The download is intentionally left uncompressed — standard glTF 2.0 with PNG textures — so it opens everywhere without special extensions that some tools reject. In your browser the preview is draco-compressed for instant loading; if you need a smaller file for the web, you can compress the download yourself (e.g. with gltf-transform) with no quality loss.

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