Frequently asked questions

Using the tool

What images work best?

Well-lit photos or renders of a single object with clear depth cues. Avoid flat 2D artwork, logos, text, and photos of people — these don't reconstruct well.

How long does one model take?

About 3–4 minutes end to end, including engine startup. Your job keeps running if you close the page; results appear in your dashboard.

What's the difference between Standard and HD?

Standard bakes 2K textures (3 credits) — ideal for games and web. HD bakes 4K textures (5 credits) for close-up rendering and maximum detail. Geometry is identical.

Output & usage

What file formats do I get?

One model, five formats: a standard glTF 2.0 GLB with PBR textures (base color, metallic, roughness) for Blender, Unity, Unreal, Godot and most 3D tools, plus one-click export to STL (3D printing), OBJ, FBX (game engines and DCC), and USDZ (Apple AR).

Can I use the models commercially?

Yes. Models generated from images you own or have rights to are yours, including for commercial projects.

Is the mesh 3D-printable?

Yes — download a print-ready STL directly, no conversion needed. The mesh is watertight; just check wall thickness in your slicer before printing.

Billing

How does pricing work?

Pay as you go: buy a credit pack once, spend 3 credits per standard model or 5 per HD model. New accounts get free trial credits.

What happens if my generation fails?

Credits for failed jobs are refunded automatically. If you hit repeated failures, email us and we'll help.